Step into 'The Rozlom', a hauntingly beautiful post-apocalyptic world reshaped by an unknown cataclysm.
FPS with RPG elements
AAA-tier experience blending fluid combat with deep character progression systems.
Unique Setting
Ancient magic intertwines with forgotten technology in a transformed landscape.
Non-Linear Narrative
Your choices create four distinct realities, each awaiting your exploration.
Echoes of the Rozlom: Innovative Mechanics
Rezonans
Go beyond sight with this core ability that transforms how you interact with the world.
Sense hidden dangers lurking in the shadows
Manipulate environmental anomalies for tactical advantage
Uncover the Rozlom's deepest secrets
Fully integrated into exploration, combat, and puzzle-solving mechanics.
Echoes of Consciousness
Experience the narrative from within, stepping into other characters' minds.
Live through critical moments in the story
Gain unique perspective on the world's history
Forge emotional connections with key characters
These interactive sequences reveal motives and provide deeper narrative context.
A World Shaped by You: The UGC Ecosystem
Echoes of the Rozlom extends beyond the main story through a dynamic User-Generated Content ecosystem. After completing the game, players inhabit one of four distinct realities. These worlds expand through community-created content, ensuring near-infinite replayability.
Echoes Forge Editor
Our powerful yet accessible game editor gives creators tools to build new levels, quests, and narratives.
Content Tiers
Tier 1: Curated content that becomes official canon
Tier 2: Creator chronicles that expand the universe
The Road to MVP
Design Phase (Q4 2024 - Q2 2025)
The design documentation has been finalized. The technical architecture for integration with the blockchain has been determined. The idea has been validated.
NOW: Creation of a prototype (Q3-Q4 2025)
Creation of a playable prototype - testing unique mechanics; Cinematic Trailer; tech demo.
Fundraising, building MVP (Q1 2026)
Raising funds for the development of a demo game (15-20 minutes) and a prototype level editor.
Next steps (after a successful MVP)
Finalization of game development and level editor. Market launch.
We are seeking funding to accelerate prototype completion and system integration.
2+ years of experience as a Game Designer, master's degree in art.
Vladyslav Guba
Ukraine
Co-Founder & CTO
Senior UE Developer with 4+ years of expertise in creating high-quality game mechanics, optimizing UI, and enhancing network systems.
Elvira Kucherenko
Ukraine
Producer
Producer and Manager, 10+ years of experience, worked on Snapchat, Warface and The Bazaar.
Eduard Beretar
Ukraine
Art Director
Concept artist and illustrator with 6+ years of experience in game development on RPG projects and cinematics.
Mykola Subora
Ukraine
Game Designer
17+ years of career experience, worked on acclaimed titles including Asphalt 6, Tom Clancy's Rainbow 6: Shadow Vanguard, and GT Motocross.
Yehor Soloviov
Ukraine
Narrative Designer
7+ years of experience creating RPG campaigns in both original and established worlds, and 2+ years of experience as a game designer.
Oleksandr Usachov
Ukraine
Talent Acquisition
Seasoned Talent Acquisition specialist with 6+ years of experience in hiring across all gaming disciplines.
DEVS
Shyaka Abdurahim
Kenya
UE Developer
5+ years of experience in software engineering and Game development, C++ and blueprints
Vishal Thakur
India
UE Developer
4+ years of experience in building and optimizing gameplay systems using C++ and Blueprints, focusing on AI, UI, and multiplayer mechanics
Vladyslav Rakitin
Ukraine
UE Developer
3+ years of expertise developing RPGs in open world using UE5, leveraging its full toolset to deliver holistic player experiences
DESIGNERS
Volodymyr Kiriyenko
Ukraine
Game Designer
6+ years of experience in game mechanics, balancing and level design.
Amaebi (Amas) Pere-Albert
Nigeria
Game Designer
2+ years of expertise in Game Design (Systems and Level Design) and Technical Writing
Anton Tkachenko
Ukraine
Narrative Designer
8+ years of experience in game dev, including 2 years as narrative designer work at GSC Game World. Specializes in storytelling, player engagement and connecting narrative with gameplay
Oleksandra Aleksandrova
Ukraine
Narrative Designer
1+ years crafting game narratives with focus on character development, worldbuilding, and branching storylines.
Oleksandr Lichkovakha
Ukraine
Level Designer
1+ years of Unreal Engine experience as Level Designer, Environment Artist, specializing in level layout, environmental storytelling, and atmospheric lighting design.
Eugen Tarasov
Ukraine
Game Composer
2+ years of experience, specializing in orchestral music and dark fantasy atmospheres.
Artists
Samuel Gebrehana
Ethiopia
3D Character Artist
5+ years in blending technical precision with artistic storytelling to produce characters ready for animation, games, and cinematic projects.
Justine Letestu
France
3D Creature Artist
3D/2D artist that specializes in creatures with a taxidermy hobby. ARTFX Graduate
Oleksandr Demchenko
Ukraine
3D Generalist
1+ year of experience in creating props, assets and weapons for games.
Eugene Mishchenko
Ukraine
3D Animation Artist
Senior/Lead 3D Animator & Rigger with 18+ years in games, films, and cinematics. Specializing in creature and character animation, with strong skills in Maya, Unreal Engine, and Unity.
Serhii Gynku
Ukraine
3D Animation Artist
1+ year of experience in animation and rigging, creating expressive and dynamic animations for characters and objects.
Anton Kozlov
Ukraine
3D Animation Artist
1+ year of experience in animation and cinematics, creating expressive and dynamic animations for characters, cams and objects.
Viktoriia Moskaliuk
Ukraine
2D Concept Artist
2+ years of experience in game development, focused on characters, environments, and visual storytelling.
Eliezer Giladi
Ukraine
Cinematic Artist
1+ year of experience. Specialized in lighting, composition, camera work, and visual storytelling for games and interactive media. Focused on atmosphere, pacing, and emotional impact.
Community support from Ukrainian Solana Super Team
Achievements
26.11.2025
We participated in the SYPHERPUNK side track hackathon called The Underdog Hackathon and won an honorable place, which allowed us to attract the attention of the Solana community to our project!
RadZib Interactive is growing! We're looking for talented individuals to join our team and help develop "Echoes of the Rozlom". Check out our current openings below: