RadZib Interactive: Crafting Immersive Worlds, Empowering Player Creativity
FPS with RPG elements built by Radzib Interactive, forging new paths in community-driven worlds.
About us
We create innovative gaming experiences that push creative boundaries through cutting-edge technology.
Our studio builds immersive worlds with sustainable ecosystems that empower both players and creators.
Echoes of the Rozlom embodies our vision: unique gameplay, deep narrative, and seamless community integration.
Our Work / Projects
At Radzib Interactive, we are focused on bringing ambitious visions to life. Our current primary focus is Echoes of the Rozlom.
Echoes of the Rozlom
Explore a unique post-apocalyptic world where ancient magic meets forgotten technology.
Master innovative mechanics that blend traditional combat with unprecedented creative tools.
Shape the future alongside a vibrant community of fellow adventurers and builders.
Echoes of the Rozlom: Overview & World
Step into 'The Rozlom', a hauntingly beautiful post-apocalyptic world reshaped by an unknown cataclysm.
FPS with RPG elements
AAA-tier experience blending fluid combat with deep character progression systems.
Unique Setting
Ancient magic intertwines with forgotten technology in a transformed landscape.
Non-Linear Narrative
Your choices create four distinct realities, each awaiting your exploration.
Echoes of the Rozlom: Innovative Mechanics
Rezonans
Go beyond sight with this core ability that transforms how you interact with the world.
  • Sense hidden dangers lurking in the shadows
  • Manipulate environmental anomalies for tactical advantage
  • Uncover the Rozlom's deepest secrets
Fully integrated into exploration, combat, and puzzle-solving mechanics.
Echoes of Consciousness
Experience the narrative from within, stepping into other characters' minds.
  • Live through critical moments in the story
  • Gain unique perspective on the world's history
  • Forge emotional connections with key characters
These interactive sequences reveal motives and provide deeper narrative context.
A World Shaped by You: The UGC Ecosystem
Echoes of the Rozlom extends beyond the main story through a dynamic User-Generated Content ecosystem. After completing the game, players inhabit one of four distinct realities. These worlds expand through community-created content, ensuring near-infinite replayability.
Echoes Forge Editor
Our powerful yet accessible game editor gives creators tools to build new levels, quests, and narratives.
Content Tiers
  • Tier 1: Curated content that becomes official canon
  • Tier 2: Creator chronicles that expand the universe
The Road to MVP
Design Phase (Q4 2024 - Q2 2025)
The design documentation has been finalized. The technical architecture for integration with the blockchain has been determined. The idea has been validated.
NOW: Creation of a prototype (Q3-Q4 2025)
Creation of a playable prototype - testing unique mechanics; Cinematic Trailer; tech demo.
Fundraising, building MVP (Q1 2026)
Raising funds for the development of a demo game (15-20 minutes) and a prototype level editor.
Next steps (after a successful MVP)
Finalization of game development and level editor. Market launch.
We are seeking funding to accelerate prototype completion and system integration.
Latest Project Updates
1
Participation in Hackathon`s
8 October 2024 - Radar Hackathon
17 March 2025 - Sonic mobius hackathon
16 May 2025 - Breakout Hackathon
25 May 2025 - Kumekathon
30 October 2025 - Cypherpunk Hackathon
2
Participation in Incubation program
June 2025
3
Team Update
Summer 2025
Joining the team: Art Director, Level Designer, Game Designer, 2 Narrative Designers, 3D Generalist, Composer.
4
Team Update
Autumn 2025
Producer, Talent Acquisition Specialist, 3 UE Developer`s, Game Designer, Narrative Designer, Cinematic Artist, 3 3D Animation Artist`s, 3D Character Artist, 3D Creature Artist, 2D Concept Artist.
5
Honorable Place in SYPHERPUNK Hackathon Side Track
26 November 2025
RadZib Team
HEADS
Radion
Maksymenko
Ukraine
Co-Founder & CEO.
2+ years of experience as a Game Designer, master's degree in art.
Vladyslav
Guba
Ukraine
Co-Founder & CTO
Senior UE Developer with 4+ years of expertise in creating high-quality game mechanics, optimizing UI, and enhancing network systems.
Elvira
Kucherenko
Ukraine
Producer
Producer and Manager, 10+ years of experience, worked on Snapchat, Warface and The Bazaar.
Eduard
Beretar
Ukraine
Art Director
Concept artist and illustrator with 6+ years of experience in game development on RPG projects and cinematics.
Mykola
Subora
Ukraine
Game Designer
17+ years of career experience, worked on acclaimed titles including Asphalt 6, Tom Clancy's Rainbow 6: Shadow Vanguard, and GT Motocross.
Yehor
Soloviov
Ukraine
Narrative Designer
7+ years of experience creating RPG campaigns in both original and established worlds, and 2+ years of experience as a game designer.
Oleksandr
Usachov
Ukraine
Talent Acquisition
Seasoned Talent Acquisition specialist with 6+ years of experience in hiring across all gaming disciplines.
DEVS
Shyaka
Abdurahim
Kenya
UE Developer
5+ years of experience in software engineering and Game development, C++ and blueprints
Vishal
Thakur
India
UE Developer
4+ years of experience in building and optimizing gameplay systems using C++ and Blueprints, focusing on AI, UI, and multiplayer mechanics
Vladyslav
Rakitin
Ukraine
UE Developer
3+ years of expertise developing RPGs in open world using UE5, leveraging its full toolset to deliver holistic player experiences
DESIGNERS
Volodymyr Kiriyenko
Ukraine
Game Designer
6+ years of experience in game mechanics, balancing and level design.
Amaebi (Amas)
Pere-Albert
Nigeria
Game Designer
2+ years of expertise in Game Design (Systems and Level Design) and Technical Writing
Anton
Tkachenko
Ukraine
Narrative Designer
8+ years of experience in game dev, including 2 years as narrative designer work at GSC Game World. Specializes in storytelling, player engagement and connecting narrative with gameplay
Oleksandra Aleksandrova
Ukraine
Narrative Designer
1+ years crafting game narratives with focus on character development, worldbuilding, and branching storylines.
Oleksandr Lichkovakha
Ukraine
Level Designer
1+ years of Unreal Engine experience as Level Designer, Environment Artist, specializing in level layout, environmental storytelling, and atmospheric lighting design.
Eugen
Tarasov
Ukraine
Game Composer
2+ years of experience, specializing in orchestral music and dark fantasy atmospheres.
Artists
Samuel
Gebrehana
Ethiopia
3D Character Artist
5+ years in blending technical precision with artistic storytelling to produce characters ready for animation, games, and cinematic projects.
Justine
Letestu
France
3D Creature Artist
3D/2D artist that specializes in creatures with a taxidermy hobby. ARTFX Graduate
Oleksandr Demchenko
Ukraine
3D Generalist
1+ year of experience in creating props, assets and weapons for games.
Eugene
Mishchenko
Ukraine
3D Animation Artist
Senior/Lead 3D Animator & Rigger with 18+ years in games, films, and cinematics. Specializing in creature and character animation, with strong skills in Maya, Unreal Engine, and Unity.
Serhii
Gynku
Ukraine
3D Animation Artist
1+ year of experience in animation and rigging, creating expressive and dynamic animations for characters and objects.
Anton
Kozlov
Ukraine
3D Animation Artist
1+ year of experience in animation and cinematics, creating expressive and dynamic animations for characters, cams and objects.
Viktoriia
Moskaliuk
Ukraine
2D Concept Artist
2+ years of experience in game development, focused on characters, environments, and visual storytelling.
Eliezer
Giladi
Ukraine
Cinematic Artist
1+ year of experience. Specialized in lighting, composition, camera work, and visual storytelling for games and interactive media. Focused on atmosphere, pacing, and emotional impact.
Project support
Outsource gamedev studio which ready to join after fundraising
Community support from Ukrainian Solana Super Team
Achievements
26.11.2025
We participated in the SYPHERPUNK side track hackathon called The Underdog Hackathon and won an honorable place, which allowed us to attract the attention of the Solana community to our project!
Expanding the team
RadZib Interactive is growing! We're looking for talented individuals to join our team and help develop "Echoes of the Rozlom". Check out our current openings below:
Read more about each vacancy here
Senior C++ Developer
Consulting on game engine development based on UE5 / Game mechanics development in UE5
Middle UE Developer
Implementing game features and optimizing performance within the Unreal Engine environment.
Game Designer
Designing gameplay mechanics, balancing, and creating engaging player experiences for FPS/RPG games.
UI/UX Designer
Creating intuitive user interfaces and enhancing the overall user experience design for the game.
3D Generalist (Props Artist)
Creating high-quality 3D models for in-game props, ensuring artistic vision and technical requirements are met.
VFX Artist
Designing and implementing stunning visual effects to enhance game immersion and atmosphere.
Technical Artist
Bridging the gap between art and technology, creating tools and optimizing assets for game development.
Graphic Designer
Brand book development.
Join the RadZib Interactive Community
Connect with us on multiple platforms for comprehensive updates.
  • Discord - Community discussion space (best choice, you can chat with the team)
  • LinkedIn - Team recruitment and career opportunities
  • Instagram - Studio team life and behind-the-scenes content
  • YouTube - Game video content and trailers